Particle Effects – Google Web Designer

KENT: Hello my name is Kent I’m the creative specialist on the Google Web Designer team and I’d like to show how to use the
Particle effects component Here’s an example of what you can do with particle effects which is the type of animation with lots of tiny objects and randomized
realistic motion that’s not really suitable for timeline animation snow and
rain are examples and they can be used to create some interesting video like effects This example uses multiple particle effects for the fire smoke and
stars You’ll find this in the Components panel inside the Miscellaneous folder Drag particle effects to the stage now you can change the size and position and with the Selection tool double-click to open the control panel To get started
drag one of these presets onto the stage We have snow and rain a few sizes
of fire and steam and smoke I’ll use snow Now we see two bounding boxes on
stage The heavy grey one is the size of the component we just said and this blue
one is the particle emitter That’s the area in which the particles respond They can be resized and moved but not outside the component boundaries so if we want the snowflakes to all be created above our doc we’d have to make the component
height a little taller so I can move this emitter up On the left I’ll see
snow in the Layers panel and I can drag in more presets reorder, hide, and delete
them Note when hidden the effects are not removed from your published document they’re just invisible but still consuming resources so you don’t want to
leave these hidden in your final files I also have my regular Library panel on
the left where I can access all items in my doc like images but I would only add
them here if that sandwiching is critical to my effect otherwise it’s
best to add background images in the main timeline not this dialog we’ll have more control over scaling and binding and get better performance And on the right is my Properties panel where most of the work is done You’ll also see some advanced settings It’s important to know these same controls exist for all presets so you can start with snow and adjust these values to end
up with fire or smoke I can also change a
preset with this pulldown we can control the number of particles shown at once and the minimum and maximum sizes of the particles which start randomly between
these values and get bigger or smaller depending on the size rate in the
Advanced Settings For sprite we can select the particle object and even set a custom image now I can select one from my Library or Desktop We also have speed
opacity and direction controls At this point I’ll preview to see the effect and we can make changes here to see the results in real time In the Advanced
properties we have the emitter fields which just correspond to the emitter
size on stage so I can set this to 50% and now it’s half as wide as the
component Next their size rate and rate controls for color and opacity These all adjust the speed of changing to the Min Max values set in the basic properties Positive values here will change towards the maximum and negative values change
toward the minimum with one of the default sprite selected we can control the colors the change rate or randomized colors Autoplay means the
effect starts immediately but I could turn this off to control the effect from a custom event on a button for example Loop means the effect continually spawns new particles Skip forward lets me begin with the screen filled with particles rather than waiting for them to fill in Acceleration can be used to create
gravity effects and last are the turbulence controls which should be used
with caution because they can lead to overloading and low frame rates Back in Design view if I click outside the stage area so nothing selected I see the
autoplay duration which is usually 30 seconds max for ads but I can change it
or uncheck to play forever so I’ll save this and back in my main timeline one last thing I want to point out is I can mask these effects if I right-click add
a gradient mask and change its direction I can fade out the particles as they
fall That does it for the Particle effects component Thanks for watching!

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