Tinkercad Tutorial: Basic Introduction

This will be a quick Tinkercad tutorial
to get you started using this tool. You should check out the Direct Starters
underneath the Learn link on the Tinkercad website. These quick tutorials
will help you learn the basics that will make getting around a lot easier as
you’re first using this site. So we’ll start with basics. Camera movement. So if
I right click and drag my camera it will revolve around the center. If I scroll
up with my scroll wheel I can zoom in, if I scroll down I can zoom out, and if I
click on my scroll wheel and drag I can pan the camera. And, I can also do the
same thing by right clicking and holding shift will pan the camera. So that’s
basic movement. If I bring a shape in from the Basic Shapes panel on the right I’ll show you kind of basic modification.
I can move the objects by dragging it along the X or Y plane. You can use this
cone at the top to lift it up along the Z-axis, that’s going up and down. I’ll
put this back to zero. I can rotate an object using any of these arrows around
the outside that will rotate the object along that plane. So I’ll do 45 degrees.
If I use the inner part of the circle it goes in fewer segments. It’s quicker to
snap to a common degree like 45. I’ll do another here. I can also resize objects
by clicking on the squares. These white squares on the side will adjust both of
those, the length and the width, at the same time. White square at the top, just
only the z-axis going up and down. So I can make it taller. I’m gonna scale this
all together by holding shift. Shrink it down. So that’s basic modification of
objects. I’ll drag these out of the way. One of the most important tools in Tinkercad is
the grouping function. So if I take this object here, zoom in, I have two shapes
overlapping each other. and I can create a new shape by selecting both of these
shapes and then clicking on the Group button. You can also press ctrl-g. That will
make these shapes into one single shape. So that’s very handy when you’re editing
models. I’m gonna ungroup this using the Ungroup button. I can also create new shapes by
cutting one shape away from another shape. So I’m going to turn this circle
into a hole or a cylinder, and I’m gonna cut that away from the cube doing
the same process. I’m gonna group them, and now I have the new shape with that
hole cut out. So that is kind of a fundamental tool for Tinkercad, and
something it’s important to have an understanding and get the hang of. Probably
the next most important function is the workplane tool. So a lot of times you
need to put something, an object, a label, on a specific surface, and you want some
pretty good accuracy knowing that it’s gonna be laying flat on that surface. So
you can use the work plane to do that. If you click on the work plane here on the
right and drag it over onto the desired surface, we can begin working on that
surface as if it’s the kind of bottom layer that we’ve been working on up
until this point. I put in 0 here to make it lie flat,
and then I’ll just kind of line it up a bit in the center. And instead of
clicking on the Workplane tool I can also press W and that will get bring up
the Workplane tool. And I’ll put that on that new side, and all align this object
so it’s lying flat on that surface, roughly put it in the center. Do it again here. W, and you see I
drag the cone up, and I’ll punch in the number here. That seems to be the fastest
way to get these to line up quickly. Control-Z to undo that spin. So really
quickly using the Workplane tool you can get all of these shapes lined up and on
your cube without any kind of question to whether or not it’s laying flat. So it’s a
very handy tool to get the hang of. Alright I’ll shrink this because I don’t like it tall.
So, that’s the Workplane. And then the last tool I’ll show you is the align feature.
So if I grab this text here. I want to line all this text up on the same plane so
I’m going to select it all and then I’ll go to Align in the top. You can also
press L to quickly turn on the align tool. I’m gonna align everything to the very
top, and then I’ll make sure it’s all aligned actually on the bottom. And now
this text it’s perfectly flat along the bottom here, and I don’t have to worry
about manually trying to line that up. Similarly, I can take all these shapes
here and use the align tool. I’ll press L this time, and I’m going to center all these
shapes so they overlap. I’m going to do that just by clicking on this center
button there, and that will get everything kind of centered up with each
other. And this is really handy because it can be difficult to do this by hand
if I wanted to export a model, like let’s say this Workplane cube I made you, can
select all the shapes and then I’ll go to export. And we want to choose OBJ or
STL for these. I’m going to choose STL. And now I have an object that is ready
to print. So that’s basics, getting started in

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